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How to compensate for aiming in world of warships
How to compensate for aiming in world of warships













I shoot them regularly with American bbs. Average out their movements to predict the spot to hit. Use other tricks to compensate for angling. If they are turning aggressively think how much it slow their speed and treat it like they are simply moving forward. If you are closer aim for 15 mark or shorter(10-15mark) if they are very close. Aim based on how far their nose is on your screen and you can hit them easy. it's actually pretty easy when you figure out the spots to aim for. It can be difficult to learn, so if you'd like to practice load up a training room with 12 DDs on the enemy team that are moving but not armed with their AI levels set to highĪll you have to do is aim past the 15 mark or so based on how far away you(pretend there is a 20 or 25 mark.). Try to predict what movements the enemy DD may try to make to dodge and shift your aim accordingly. To aim at a DD (generally) just line up you shell travel time (7s shell travel time, aim at 7s, etc) and then add 2-4 ticks to account for the fast speed and small size of the target in question. Near your point of aim you'll see you're shells travel time in seconds as well as the range at which you're shooting. The tier, type, and nation of what you're playing as well as the nationality of the destroyers you're aiming at would be helpful.Įven without that info, press ALT to bring up the alternative battle interface mode.

how to compensate for aiming in world of warships how to compensate for aiming in world of warships

A DM will have a harder time hitting a DD at 12km than something like a Zao or Moskva would, for example.

how to compensate for aiming in world of warships

Certain ships have a harder time shooting DDs at certain ranges than others.















How to compensate for aiming in world of warships